#include "SceneLineBuilder.h"
#include "GraphicsScene.h"

SceneLineBuilder::SceneLineBuilder(GraphicsScene &scene)
    : SceneSequenceBuilder(scene)
{
}

SceneLineBuilder::~SceneLineBuilder()
{
}

void
SceneLineBuilder::reset()
{

}

void
SceneLineBuilder::build(const ItemAttribute &param)
{

}

bool
SceneLineBuilder::getItemAttribute(ItemAttribute &param) const
{
    return true;
}

void
SceneLineBuilder::updateItem()
{

}

SceneBuilder::SelectionState
SceneLineBuilder::selection() const
{
    return kUnselected;
}

void
SceneLineBuilder::setSelection(SelectionState select)
{

}

void
SceneLineBuilder::setItemVisible(bool visible)
{

}

void
SceneLineBuilder::setItemZValue(int zValue)
{

}

void
SceneLineBuilder::removeItem()
{

}
